Captain Marvel


I was tasked with creating the look of the Skrull mindfracking device used early in the film. The shape language needed to be organic and flowing, and I took a lot of inspiration from cell division and plant life. 


During the process, I researched cell division and plant life to find the shape language for this piece of alien technology. These mandalas then served as the building blocks for the transferrence of memories and thoughts throughout the device.


Design and Art Direction / Kristoffer Brady

Design Supervisor / Carly Cerquone
Creative Director / Stephen Lawes
Executive Producer / Sean Cushing

Client / Marvel Studios
Produced with / Cantina

© Copyright / Figure Studio