Aquaman

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I had the privilege of coming along to work on early UI and HUD concepts for DC's Aquaman. It was a blast bridging the functional with the organic, and we heavily referenced aquatic fauna, bio-luminescent creatures and underwater life to get the right look and feel.

 

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For Orm's HUD I referenced fish scales and aquatic plant life. Striking a balance bewtween the organic and functional was a fun challenge.

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Using a combination of hand painted displacement maps, I created a number of these spherical domes for various uses.

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Design and Art Direction / Kristoffer Brady

VFX Supervisor / Aaron Eaton
Creative Director / Stephen Lawes
Design Supervisor / Alan Torres

Client / Warner Brothers | DC
Produced with / Cantina


 

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