Aquaman
Aquaman
Aquaman
Aquaman

I had the privilege of coming along to work on early UI and HUD concepts for DC's Aquaman. It was a blast bridging the functional with the organic, and we heavily referenced aquatic fauna, bio-luminescent creatures and underwater life to get the right look and feel.
I had the privilege of coming along to work on early UI and HUD concepts for DC's Aquaman. It was a blast bridging the functional with the organic, and we heavily referenced aquatic fauna, bio-luminescent creatures and underwater life to get the right look and feel.

For Orm's HUD I referenced fish scales and aquatic plant life. Striking a balance bewtween the organic and functional was a fun challenge.
For Orm's HUD I referenced fish scales and aquatic plant life. Striking a balance bewtween the organic and functional was a fun challenge.


Using a combination of hand painted displacement maps, I created a number of these spherical domes for various uses.
Using a combination of hand painted displacement maps, I created a number of these spherical domes for various uses.

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Design and Art Direction _ Kris Brady
VFX Supervisor _ Aaron Eaton
Creative Director _ Stephen Lowes
Design Supervisor _ Alan Torres
Client _ Warner Brothers
Produced with _ Cantina
Design and Art Direction _ Kris Brady
VFX Supervisor _ Aaron Eaton
Creative Director _ Stephen Lowes
Design Supervisor _ Alan Torres
Client _ Warner Brothers
Produced with _ Cantina