Aquaman

Aquaman

Aquaman

Aquaman

cube_div_12x12

I had the privilege of coming along to work on early UI and HUD concepts for DC's Aquaman. It was a blast bridging the functional with the organic, and we heavily referenced aquatic fauna, bio-luminescent creatures and underwater life to get the right look and feel.

 

I had the privilege of coming along to work on early UI and HUD concepts for DC's Aquaman. It was a blast bridging the functional with the organic, and we heavily referenced aquatic fauna, bio-luminescent creatures and underwater life to get the right look and feel.

 

cube_div_12x12

For Orm's HUD I referenced fish scales and aquatic plant life. Striking a balance bewtween the organic and functional was a fun challenge.

For Orm's HUD I referenced fish scales and aquatic plant life. Striking a balance bewtween the organic and functional was a fun challenge.

ORM_hud_turntable_1
cube_div_12x12

Using a combination of hand painted displacement maps, I created a number of these spherical domes for various uses.

Using a combination of hand painted displacement maps, I created a number of these spherical domes for various uses.

proj_DC_Aquaman_sq_01

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Design and Art Direction _ Kris Brady

VFX Supervisor _ Aaron Eaton

Creative Director _ Stephen Lowes

Design Supervisor _ Alan Torres

Client _ Warner Brothers

Produced with _ Cantina

Design and Art Direction _ Kris Brady

VFX Supervisor _ Aaron Eaton

Creative Director _ Stephen Lowes

Design Supervisor _ Alan Torres

Client _ Warner Brothers

Produced with _ Cantina

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